#ifndef BEHAVIOR_TREE_SEQUENCE_POLICY_H
#define BEHAVIOR_TREE_SEQUENCE_POLICY_H

#include "behavior_tree_policy.h"

namespace policy
{
/**
 * @brief:  用行为树方式实现顺序策略
 * @author: sherlock_lht
 */
class BehaviorTreeSequencePolicy: public BehaviorTreePolicy
{
public:
    explicit BehaviorTreeSequencePolicy(const std::string &name);
    ~BehaviorTreeSequencePolicy() override;
};
}

#endif //BEHAVIOR_TREE_SEQUENCE_POLICY_H
